5 Reasons why Engaging Employees in a Company & Kids in an Amusement Park, are essentially the same.

By | Clients, Gamification
Engagement, no matter the scenario, is all about designing from a pure user-centred approach.

I grew up in a small -very small- village, almost 300 people. Twice a year the town next to us was celebrating a big party and with it, the entertainment industry was settling down. My friends just loved to jump into the roller coaster, the crazy frogs or this diabolic thing that pulls you up to the sky and suddenly drops you down without any kind of regret.

Does it sound funny to you? It was certainly not for me. You could picture me waiting, with the feet on the ground, keeping their coats, bags and a huge teddy bear someone won, so they could freely enjoy the ride.

However, from time to time, some excellent theatre company was joining the entertainment offer. Dancers from different countries, with sophisticated dresses and choreographies were contributing to a different kind of spectacle. And that’s where I loved to be, enjoying the discovering & creative ride. Pity, it was not the most common offer… most of the activities were designed for a type of kid (player) seeking for similar things: adrenaline, sharing the excitement with the group of friends & big stuffed soft animals (or should we start talking about extrinsic rewards?).

The entertainment industry is perceived by everyone as the masters in creating experiences, the authors of magic moments. And it is indeed what they do, with a clear goal: to create activities people want to enjoy because they are having fun while doing them, and fulfilling their own business objectives at the same time.

But, hold on a second. If they are meant to be the fun experts, why was it a nightmare for my little-me? Here, 5 keys that they are frequently missing:

  1. Designing in order to satisfy insights from all possible motivational types. There are people who seek to explore, or to help or even to achieve. Or, so to say: potential “players” who enjoy posting their latest achievement, others who feel fulfilled when they unlock a new level or those who want to increase their status in the community by helping others with their deep knowledge. Experiences should be designed from the basis of the concrete motivations of the final users.

  1. Designing taking into account psychology before technology. Therefore, designing multiple interesting options so the player can choose (autonomy), ensuring the difficulty is adapted to each level of skills (control), and also clearly defining which are the elements that will activate the desired behaviours. Once we have drawn the roadmap, technology will participate where it’s required, and it can even become irrelevant if the activity is well designed, or don’t you remember the “choose your own adventure books”? Or even your mom feeding you with a “magic plane-spoon”?

  1. Building a reward strategy which balances extrinsic and intrinsic rewards. As human beings we find pleasure when discovering, learning, receiving surprises, expressing ourselves, understanding that we are doing some good or that we belong to the community… The so-called intrinsic insights. And, on the other hand, we also enjoy winning, having a shiny award we can show proudly or beating the opponent -the extrinsic ones. The key relies on the balance among them, as well as the balance between short easy-to-achieve challenges with the long-term quests.

  1. Creating a story that connects all the points of the experience; drives the players. Stories are fuel for our soul; they connect us with memories, project us into the future, shake us, push us towards an action, increase awareness of a certain topic or transport us to a new reality where none of our preoccupations have a place. Why not use its power to connect all parts of the experience and drive players into action?

  1. Let the content be where people want to find it. Empathy, analysis and observation to understand which platforms your target feels comfortable with. They won’t come to you. You should go to them if you want to catch their attention the same way a good book, an intelligent metaphor, a funny meme or a VR movie hooks them.

But enough discussing about theme parks. What does it have to do with companies? Well… aren’t they also struggling to engage with their employees? After many years when culture, internal communication, learning & development have been designed under “push” and one-direction strategies, everyone seems ready to give it a shift. But, how?

Engagement, no matter the scenario, is all about designing from a pure user-centred approach. Asking first what they want to do, what they like, which stories amuse them… in order to design afterwards activities, dynamics or exercises based on that, and of course connected with the goals we’re pursuing. As a consequence, the bigger the target, the more possibilities to find all kinds of players, which will imply a more sophisticated design. But no one said engaging spaces were easy to create, right? Or do you still think that some points, badges (and huge teddy bears) will do?

At Cookie Box we help companies boost their transformation by focusing on their people. Using our own methodology we understand what the target wants, design challenges based on that and create gamified spaces where people have fun while delivering results. Since early 2017, we are also members of TEA (Themed Entertainment Association), improving experiences in parks, museums and other entertainment spaces.

 

References:

Hunicke, R., LeBlanc, M., Zubek, R. MDA: A Formal Approach to Game Design and Game Research. Website: http://www.cs.northwestern.edu/~hunicke/MDA.pdf

Schell, Jesse. (2008) The art of game design. Morgan Kaufmann Publisher.

Wesner, John W.(2013) Entertainment Engineering.

Virtual Reality at the service of Commercial Strategy

By | Gamification, Transmedia Storytelling, Sales
Virtual Reality came, definitely, to stay. Sooner or later companies will embrace it and introduce it in their training and development programs. VR will become a broadly used tool thanks to its immersive power and the autonomy that it offers to users, requiring a more active role that empowers the transformation companies are looking for.

We are in front of a post-viewer who doesn’t stand up passively in front of the images, but collaborates with them, in a way that mental processes are expressed now through the body, the user’s gestures (…). If we look at it from this, absolutely necessary perspective, the new media provides new ways of thinking”.

Josep M. Català

Playing with reality, Morrosko Vila-San-Juan

Therefore, we are facing a post-viewer immersed in a complete, active and interactive experience. Which is physical as well.

OUR FIRST VR PROJECT

At Cookie Box we are developing our first training and development project, based on based on contents deployed through 360º Virtual Reality (VR). A fascinating production of 16 VRLiveCases (4 cases for each 4 types of clients defined) in order to recreate a regular day for a banking commercial agent, and generate an experience which requires a proper interaction from the user. In such way that, overcoming all the stages and challenges suggested, the user increases his awareness, transforms his role as a commercial agent and improves his competences towards a consultative selling approach, which has been designed taking into account his new reality. And, like always, designing an experience which focuses on the user’s insights and motivations to engage him into action.

THE BRIEFING

The banking company that pioneers this adventure with us was seeking for an attractive way to activate employees’ specific behaviours, those needed for the commercial strategy implementation. Therefore, project goals were:

  1. To increase awareness regarding the urgent need to transform their commercial role and the relationships they establish with their clients;

  2. To provide practical tools and techniques, easy to implement within their daily activity; and

  3. To activate key behaviours that materialize the new commercial strategy.

With these goals, we defined an experience which combines immersion, participation, consultancy, 360º videos, beautiful graphic design and daily impact through practical challenges.

As always, it was essential to merge Storytelling with Consultancy, in a precise and balanced formula able to hook the participant’s attention as well as to transfer complex key messages. One of the keys to success is this balancing, understanding the complexity of the business and its transformation, as well as taking into account the ingredients that build a pleasant and fun experience.

THE PROJECT

The project gives the user the opportunity to experience, in first person and from four different perspectives and characters, all the stages of a commercial process.

The experience not only takes place through the Virtual Reality contents, but also in a Social App and an online LMS platform, all of them connected and integrated to ensure a unique and smooth experience. Key messages and knowledge are spread through:

  • Online games

  • Offline challenges

  • Take-away learning inphographies

VR 360

From a technical point of view, the tailor-made 360º application is compatible with Android and iOS mobile devices, as well as Cardboard glasses which allow the 360º visualization and the video interaction. This interaction is, in fact, very powerful to move the audience into action, by answering questions, overcoming challenges or choosing a specific client or element displayed on the screen.

KPIs

The experience has been designed to offer wide KPIs possibilities, both qualitative and quantitative, which ensure the goals’ achievement.

Cookie Box, member of JamTodayEu

By | Gamification, Innovation
Cookie Box joins JamToday EU, a European Union platform which supports the creation, implementation and development of learning and educational games and dynamics, creating methods and tools and supplying a hub of central resources ready to use for the organizations that take part in it, ensuring the development of a collective intelligence related with co-creation dynamics and open search of business solutions.

For that, Jam Today network gathers persons and organizations involved in the process of designing and implementing gamified learning-based solutions, applicable in BussinesJams workshops such as CookieJams, hackathons, etc.

Oscar García-Pañella, one of CookieBox partners, among other international collaborators explains us all about it. Check out the video.

If you want to know more, check JamTodayEU.